Oh man, I can't believe that Who Farmed Roger Rabbit is 30 years old. It is pretty interesting to think that after seeing Who Framed Roger Rabbit?, the following Disney animated features did not catch my interest; Little Mermaid, Beauty and the Beast and The Lion King, even though that period was considered the animated features' renaissance. All those didn't hold a candle to Who Framed Roger Rabbit. Of course being 13 years old when Roger Rabbit came out, made it the perfect transition to showing me that animated features can be more than just kids movies.
It was so inspirational to me that when I did my first animated short I looked to Who Framed Roger Rabbit? for inspiration. The lustful women in the alley were a direct reference the crazy lustful toon women that appears near the end of the movie. My version obviously lacks the appeal of Roger Rabbit's but hey whatever.
The alley ways at the end of my short were also inspired by the dark alleys in Toontown + some old New York lower east-side ghettos but mainly Toontown's alleys.
Here is a great article on the Guardian website: Who Framed Roger Rabbit? at 30: the game-changer Hollywood couldn't top
and Hollywood still hasn't even come close to topping. Bravo, Robert Zemeckis and Richard Williams! A modern day classic.
These are a fun bunch of life-lesson/friends-stay-together type shorts. The pacing and dialog cadence reminds me of Adventure Time or Steven Universe. I hope they make more of these!
Oh damn, I found this fun article on how this project came into being. Cartoon Brew
So I guess I deleted my previous post on the band The Herbaliser. The short synopsis was that I fell in love with their first album Blow Your Headphones. I liked their follow ups, ok'ish. The other night a friend was playing they latest release Bring Out the Sound and I was seriously liking it. It has some vibes to it, very trip-hoppy funk. I am liking it so much that I am recommending you, whoever you might be to check it out.
I was clearing out some of my inbox and I came across this great link in one those emails that you email yourself.
It is a stack of interviews of animators that have been in the industry for quite a few decades. I just listened to Randy Cartwright's interview because the name looked familiar and it turns out that his last name was familiar because his daughter (Mariel Cartwright) is the lead animator for the video game Skull Girls and Indivisible.
It is great to hear stories of the 9 Old Men and the fact that an animation career has always been like a career nowadays. There is no guarantee of lifelong employment under one company banner. It is all about making connections with fellow workers and doing good work and those two things are what lead to career longevity.
At Annecy this year Warner Bros Animation just drop the announcement that they are short their shorts program and the shorts will be cartoonist-driven and they have committed to 1000 minutes! That is some pretty exciting news. I have been thoroughly impressed with Disney's new Mickey Shorts. I wonder what took Warner Bros so long to jump back into the shorts programming since the new Disney shorts have been killing it. I am definitely not complaining that is for sure!
Here is the official Mickey Shorts Playlist from YouTube. So far there are 78! I had lost track off the first five or six. I have a lot to catch up on.
I am in the middle of listening to Stephen Pressfield's The War of Art. It is a great book so far. I can see why Seth Godin earmarked it as a life changing book. It is going to take a couple of listens and some note taking it extract and absorb all the information and lessons. I would highly recommend it to anyone. It is written in a fun voice and the audiobook is only two and half hours long. So not that demanding.
I think I can safely say I am a disciple of The Resistance. I have had a couple of memories that I clearly quieted The Resistance. Going to Japan for a year when I truly had no idea what to expect. Changing careers from web design to motion graphics when I had no idea if there was going to be any future in motion graphics. Those are a couple profound moments. Now I need to work on the day-to-day silencing of The Resistance. That is the truly difficult thing to do.
It's like I am looking into a miniature Dave Cooper land.
I got this succulent last year. This particular succulent is planted in a shoe and it was touch-and-go last year but it seems to be doing quite well this year.
I got introduced to this application, Pyxel Edit yesterday via a tweet and I am quite stoked by it. It is being developed by one guy, Daniel Kvarfordt. For only one guy developing this app, it seems great and well thought out. I have just started using it and I am also VERY new to creating pixel art. I have used Photoshop a little bit in the creation of pixel art but it was not intuitive or fun. Plus you have to change some pretty big preferences in the application to make it really work for pixel art. Which is fine if that is all you are creating but that is not me.
My first impression of Pyxel Edit is that it is a mini slimmed down Photoshop for making only pixel art. I watched a short series of tutes by achebit on Youtube and I feel ready to attack this pixel art making stuff.
The main reason I am excited about this app is because the game I am developing is going to be rendered in pixel art. My partner first suggested doing our game in a pixel art style and I wasn't too keen on it for whatever reason but now I am totally stoked on this style approach.
I will post some of my first pixel art explorations as I get them done.
I was introduced to the art of Adam Beckett (AWN article on Adam Beckett) via a Mixed.Parts post. Holy shit, my mind is blown. He was killing it with the weaving loop animations and this was back in 1972. I was introduced to weaving loops from Caleb Wood. I remember Caleb Wood, mentioning that he was introduced to this concept in art school but I forgot specifically where he heard about it. I think he might have been introduced to Adam Beckett’s movies…
At the bottom of this article are a couple of weaving loops that I created. They are some serious amateur-hour animation compared to Caleb’s or Adam’s but it is a start. I think I might try to integrate weaving loops to my mobile game’s backgrounds.
What I love about weaving loops is the economic approach. An immensely dense and evolving animation can only be 5 seconds long but has the potential of engaging the viewer for as long as that viewer wants to explore all the nooks and crannies of the animation. I liken it to a moving painting or narrative that has no beginning or end. An infinite loop that leaves the viewer choosing where to jump into a narrative and where to leave. Making a passive piece of art a little more interactive.
Look at this design. Are you going to put some hot soup or some cold spaghetti in this bad boy? It doesn't matter, this will keep what is hot, hot and what is cold, cold. Great fucken design, so fun. I noticed the forks when I took the photo but it was my wife that told me about the spoons.